""" Program that plays draughts (checkers) with user on 8x8 board using min-max with alpha-beta prunning """ class Game: """Game""" def __init__(self, size): self.board_size = size self.white_positions = self.initialize_white() self.black_positions = self.initialize_black() print(self.white_positions) print(self.black_positions) def initialize_white(self): """Initialize white pieces""" white_positions = [] for y_coordinate in range(3): for x_coordinate in range(self.board_size): if y_coordinate % 2 == 0: if x_coordinate % 2 == 1: white_positions.append((x_coordinate, y_coordinate, False)) else: if x_coordinate % 2 == 0: white_positions.append((x_coordinate, y_coordinate, False)) return white_positions def initialize_black(self): """Initialize black pieces""" black_positions = [] for y_coordinate in range(self.board_size - 3, self.board_size): for x_coordinate in range(self.board_size): if y_coordinate % 2 == 0: if x_coordinate % 2 == 1: black_positions.append((x_coordinate, y_coordinate, False)) else: if x_coordinate % 2 == 0: black_positions.append((x_coordinate, y_coordinate, False)) return black_positions def check_move_out_of_bounds(self, from_, to): """Check if the move destination is out of the bounds of the board""" if to[0] < 0 or to[0] >= self.board_size: print(f"Illegal move! Final x coordinate must be between 0 and {self.board_size}!") if to[1] < 0 or to[1] >= self.board_size: print(f"Illegal move! Final y coordinate must be between 0 and {self.board_size}!") return True return False def check_piece_exists(self, coords, color): """Check if a piece of given color exists at a given spot""" if color == "white": if (*coords, False) | (*coords, False) in self.white_positions: return True else: if (*coords, False) | (*coords, False) in self.black_positons: return True return False def check_piece_king(self, coords, color): """Check if a piece of in a given spot and of a given color is a king. Return false if no piece is found""" if color == "white": return (*coords, True) in self.white_positions else: return (*coords, True) in self.black_positions # https://stackoverflow.com/a/2191707 def check_move_piece_capable(self, from_, to, color): """Check if the move is exactly one square diagonally""" if abs(to[0] - from_[0]) == 1: if self.check_piece_king(from_, color): return True else: if color == "white": return to[1] == from_[1] + 1 elif color == "black": return to[1] == from_[1] - 1 return False def check_capture(self, from_, to, color): """Check if a piece was captured for a given move. Return captured piece coordinates or None""" # captures can only happen if the player moved twice-diagonally if(abs(to[0]-from_[0])!=2 or abs(to[1]-from_[1]!=2)): return None middle = (abs(to[0]-from_[0])//2, abs(to[1]-from_[1])//2) if color == "white" and self.check_piece_exists(middle, "black"): return middle elif color == "black" and self.check_piece_exists(middle, "white"): return middle return None def check_move_legal(self, from_, to, color): """Check if a move is legal. Return a boolean or coordinates of captured piece""" if self.check_move_out_of_bounds(from_, to): print("Illegal move! Final position is out of the bounds of the board") return False if not self.check_piece_exists(from_, color): print("Illegal move! There is no piece on the starting position that belongs to the player") return False if self.check_piece_exists(to, "white") or check_piece_exists(to, "black"): print("Illegal move! Cannot move to position taken by another piece") return False capture = self.check_capture(from_, to, color) if capture == None: return self.check_move_piece_capable(from_, to, color) return capture def make_move(self, from_, to, color): """Move a piece on the board and remove any captured pieces""" move_legal = self.check_move_legal(from_, to, color) if move_legal == False: return False capture = move_legal if type(move_legal) is tuple else None king = self.check_piece_king(from_, color) if(color == "white"): self.white_pieces.remove(*from_, king) self.white_pieces.append(*to, king) if(capture): captured_king = self.check_piece_king(capture, "black") self.black_pieces.remove(*move_legal, captured_king) else: self.black_pieces.remove(*from_, king) self.black_pieces.append(*to, king) if(capture): captured_king = self.check_piece_king(capture, "white") self.white_pieces.remove(*move_legal, captured_king) return True def print_board(self): """Print the board in the console""" print(" ", end="") for x in range(self.board_size): print(f" {chr(ord('a')+x)} ", end="") print(" ") line = 0 for y in range(self.board_size*4): for x in range(self.board_size): bg = "#" if x%2==(y//4)%2 else " " checker = bg if((x, y//4, False) in self.white_positions): checker = "w" elif((x, y//4, True) in self.white_positions): checker = "W" elif((x, y//4, False) in self.black_positions): checker = "b" elif((x, y//4, True) in self.black_positions): checker = "B" if(x==0): if(line%4==2): print('{:3d}'.format(y//4), end="") else: print(" ", end="") match line%4: case 0: print("+---", end="") case 1 | 3: print(f"|{3*bg}", end="") case 2: print(f"|{bg}{checker}{bg}", end="") if(line%4==0): print("+") else: print(f"|{y//4}" if line%4==2 else "|") line+=1 print(" ", end="") for x in range(self.board_size): print("+---", end="") print("+\n ", end="") for x in range(self.board_size): print(f" {chr(ord('a')+x)}", end=" ") print() # Ran first in the code def get_possible_moves(color): # toDo: get possible moves for single piece, then iterate through all pieces #if color == "white": # for s pass def alpha_beta(self, depth, alpha, beta, player): if depth == 0: return self.evaluate(), None if player == 'x': max_eval = float('-inf') best_move = None for move in state.get_possible_moves(player): new_state = copy.deepcopy(state) new_state.move(*move) eval, _ = alpha_beta(new_state, depth-1, alpha, beta, 'o') if eval > max_eval: max_eval = eval best_move = move alpha = max(alpha, eval) if alpha >= beta: break return max_eval, best_move else: min_eval = float('inf') best_move = None for move in state.get_possible_moves(player): new_state = copy.deepcopy(state) new_state.move(*move) eval, _ = alpha_beta(new_state, depth-1, alpha, beta, 'x') if eval < min_eval: min_eval = eval best_move = move beta = min(beta, eval) if beta <= alpha: break return min_eval, best_move def evaluate(self): white_score = 0 black_score = 0 for white_position in self.white_positions: if white_position[2]: white_score += 2 else: white_score += 2 for black_position in self.black_positions: if black_position[2]: black_score += 2 else: black_score += 2 return x_score - o_score if __name__ == "__main__": game = Game(8) game.print_board()