import re import copy """ Program that plays draughts (checkers) with user on 8x8 board using min-max with alpha-beta pruning """ class Game: """Game""" def __init__(self, size): self.board_size = size self.white_positions = self.initialize_white() self.black_positions = self.initialize_black() def initialize_white(self): """Initialize white pieces""" white_positions = [] for y_coordinate in range(3): for x_coordinate in range(self.board_size): if y_coordinate % 2 == 0: if x_coordinate % 2 == 1: white_positions.append( (x_coordinate, y_coordinate, False)) else: if x_coordinate % 2 == 0: white_positions.append( (x_coordinate, y_coordinate, False)) return white_positions def initialize_black(self): """Initialize black pieces""" black_positions = [] for y_coordinate in range(self.board_size - 3, self.board_size): for x_coordinate in range(self.board_size): if y_coordinate % 2 == 0: if x_coordinate % 2 == 1: black_positions.append( (x_coordinate, y_coordinate, False)) else: if x_coordinate % 2 == 0: black_positions.append( (x_coordinate, y_coordinate, False)) return black_positions def check_move_out_of_bounds(self, from_, to): """Check if the move destination is out of the bounds of the board""" if to[0] < 0 or to[0] > self.board_size - 1: # print(f"Illegal move! Final x coordinate must be between 0 and {self.board_size-1}!") return True if to[1] < 0 or to[1] > self.board_size - 1: # print(f"Illegal move! Final y coordinate must be between 0 and {self.board_size-1}!") return True return False def check_piece_exists(self, coords, color): """Check if a piece of given color exists at a given spot""" if color == "white": if any(piece in self.white_positions for piece in ((*coords, False), (*coords, True))): return True else: if any(piece in self.black_positions for piece in ((*coords, False), (*coords, True))): return True return False def check_piece_king(self, coords, color): """Check if a piece of in a given spot and of a given color is a king. Return false if no piece is found""" if color == "white": return (*coords, True) in self.white_positions else: return (*coords, True) in self.black_positions # https://stackoverflow.com/a/2191707 def check_move_piece_capable(self, from_, to, color): """Check if the move is exactly one square diagonally""" if abs(to[0] - from_[0]) == 1: if self.check_piece_king(from_, color): return True else: if color == "white": return to[1] == from_[1] + 1 elif color == "black": return to[1] == from_[1] - 1 return False def check_capture(self, from_, to, color): """Check if a piece was captured for a given move. Return captured piece coordinates or None""" # captures can only happen if the player moved twice-diagonally if (abs(to[0]-from_[0]) != 2 or abs(to[1]-from_[1]) != 2): return None middle = (abs(to[0]+from_[0])//2, abs(to[1]+from_[1])//2) if color == "white" and self.check_piece_exists(middle, "black"): return middle elif color == "black" and self.check_piece_exists(middle, "white"): return middle return None def check_move_legal(self, from_, to, color, give_feedback=False): """Check if a move is legal. Return a boolean or coordinates of captured piece""" if self.check_move_out_of_bounds(from_, to): if give_feedback: print("Illegal move! Final position is out of the bounds of the board") return False if not self.check_piece_exists(from_, color): if give_feedback: print( "Illegal move! There is no piece on the starting position that belongs to the player") return False if self.check_piece_exists(to, "white") or self.check_piece_exists(to, "black"): if give_feedback: print("Illegal move! Cannot move to position taken by another piece") return False capture = self.check_capture(from_, to, color) if capture == None: if self.check_move_piece_capable(from_, to, color): return True else: if give_feedback: print('Illegal move! You can only move diagonally') return False return capture def make_move(self, from_, to, color): """Move a piece on the board and remove any captured pieces""" move_legal = self.check_move_legal(from_, to, color) if move_legal == False: return False capture = move_legal if type(move_legal) is tuple else None king = self.check_piece_king(from_, color) if (color == "white"): self.white_positions.remove((*from_, king)) if (capture): captured_king = self.check_piece_king(capture, "black") self.black_positions.remove((*move_legal, captured_king)) if to[1] == self.board_size-1: self.white_positions.append((*to, True)) else: self.white_positions.append((*to, king)) else: self.black_positions.remove((*from_, king)) if (capture): captured_king = self.check_piece_king(capture, "white") self.white_positions.remove((*move_legal, captured_king)) if to[1] == 0: self.black_positions.append((*to, True)) else: self.black_positions.append((*to, king)) return True def print_board(self): """Print the board in the console""" print(" ", end="") for x in range(self.board_size): print(f" {chr(ord('a')+x)} ", end="") print(" ") line = 0 for y in range(self.board_size*4): for x in range(self.board_size): bg = "#" if x % 2 == (y//4) % 2 else " " checker = bg if ((x, y//4, False) in self.white_positions): checker = "w" elif ((x, y//4, True) in self.white_positions): checker = "W" elif ((x, y//4, False) in self.black_positions): checker = "b" elif ((x, y//4, True) in self.black_positions): checker = "B" if (x == 0): if (line % 4 == 2): print('{:3d}'.format(y//4), end="") else: print(" ", end="") match line % 4: case 0: print("+---", end="") case 1 | 3: print(f"|{3*bg}", end="") case 2: print(f"|{bg}{checker}{bg}", end="") if (line % 4 == 0): print("+") else: print(f"|{y//4}" if line % 4 == 2 else "|") line += 1 print(" ", end="") for x in range(self.board_size): print("+---", end="") print("+\n ", end="") for x in range(self.board_size): print(f" {chr(ord('a')+x)}", end=" ") print() # Ran first in the code def get_possible_moves_capture(self, from_, color): # all capturing moves: legal_moves = [] move_down_left_two = (from_[0] + 2, from_[1] - 2) move_down_right_two = (from_[0] + 2, from_[1] + 2) move_up_left_two = (from_[0] - 2, from_[1] - 2) move_up_right_two = (from_[0] - 2, from_[1] + 2) if self.check_move_legal(from_, move_down_left_two, color) != False: legal_moves.append((from_, move_down_left_two)) if self.check_move_legal(from_, move_down_right_two, color) != False: legal_moves.append((from_, move_down_right_two)) if self.check_move_legal(from_, move_up_left_two, color) != False: legal_moves.append((from_, move_up_left_two)) if self.check_move_legal(from_, move_up_right_two, color) != False: legal_moves.append((from_, move_up_right_two)) return legal_moves def get_possible_moves_non_capture(self, from_, color): # all non-capturing moves legal_moves = [] move_down_left_one = (from_[0] + 1, from_[1] - 1) move_down_right_one = (from_[0] + 1, from_[1] + 1) move_up_left_one = (from_[0] - 1, from_[1] - 1) move_up_right_one = (from_[0] - 1, from_[1] + 1) if self.check_move_legal(from_, move_down_left_one, color) != False: legal_moves.append((from_, move_down_left_one)) if self.check_move_legal(from_, move_down_right_one, color) != False: legal_moves.append((from_, move_down_right_one)) if self.check_move_legal(from_, move_up_left_one, color) != False: legal_moves.append((from_, move_up_left_one)) if self.check_move_legal(from_, move_up_right_one, color) != False: legal_moves.append((from_, move_up_right_one)) return legal_moves def get_possible_moves(self, color): # toDo: get possible moves for single piece, then iterate through all pieces legal_moves = [] captures = [] if color == "white": for white_position in self.white_positions: # print((white_position[0], white_position[1])) legal_moves += self.get_possible_moves_non_capture( (white_position[0], white_position[1]), color) captures += self.get_possible_moves_capture( (white_position[0], white_position[1]), color) elif color == "black": for black_position in self.black_positions: legal_moves += self.get_possible_moves_non_capture( (black_position[0], black_position[1]), color) captures += self.get_possible_moves_capture( (black_position[0], black_position[1]), color) if len(captures) > 0: return captures return legal_moves + captures def alpha_beta(self, depth, alpha, beta, color, current_color=None): if current_color == None: current_color = color if depth == 0: return self.evaluate(color), None opposite_color = 'white' if current_color == 'black' else 'black' if current_color == color: max_eval = float('-inf') best_move = None for move in self.get_possible_moves(current_color): new_state = copy.deepcopy(self) new_state.make_move(*move, current_color) eval, _ = new_state.alpha_beta( depth-1, alpha, beta, color, opposite_color) if eval > max_eval: max_eval = eval best_move = move alpha = max(alpha, eval) if alpha >= beta: break return max_eval, best_move else: min_eval = float('inf') best_move = None for move in self.get_possible_moves(current_color): new_state = copy.deepcopy(self) new_state.make_move(*move, current_color) eval, _ = new_state.alpha_beta( depth-1, alpha, beta, color, opposite_color) if eval < min_eval: min_eval = eval best_move = move beta = min(beta, eval) if beta <= alpha: break return min_eval, best_move def evaluate(self, color): white_score = 0 black_score = 0 for white_position in self.white_positions: if white_position[2]: white_score += 10 else: white_score += 5 for black_position in self.black_positions: if black_position[2]: black_score += 10 else: black_score += 5 return white_score - black_score if color == 'white' else black_score - white_score def input_to_coordinates(self, input): pos_x = ord(input[0])-ord('a') pos_y = int(input[1::]) return pos_x, pos_y def handle_player_move(self, color): has_moved = False possible_moves = self.get_possible_moves(color) while not has_moved: user_input = input('How do you want to move? (format: d6 e5)\n') regex = r"^[a-z]\d+\s[a-z]\d+$" match = re.search(regex, user_input) if not match: print('Invalid input, try again') continue [move_from, move_to] = user_input.split(' ') from_coordinates = self.input_to_coordinates(move_from) to_coordinates = self.input_to_coordinates(move_to) if not (from_coordinates, to_coordinates) in possible_moves: legal_no_captures = self.check_move_legal( from_coordinates, to_coordinates, color, True) if legal_no_captures: print("Invalid move! You can capture a piece") continue has_moved = self.make_move(from_coordinates, to_coordinates, color) self.print_board() def start_game(self, player_color='black'): if player_color != 'black' and player_color != 'white': print('Invalid color! Color can be black or white') return ai_color = 'black' if player_color == 'white' else 'white' game.print_board() if player_color == 'white': game.handle_player_move('white') while True: possible_moves_ai = game.get_possible_moves(ai_color) if len(possible_moves_ai) == 0: print(f'Game over, {player_color} wins') return _, ai_move = game.alpha_beta(1, 5, 10, ai_color) game.make_move(*ai_move, ai_color) print( f"AI's move: {chr(ord('a')+ai_move[0][0])}{ai_move[0][1]} {chr(ord('a')+ai_move[1][0])}{ai_move[1][1]}") game.print_board() possible_moves_player = game.get_possible_moves(player_color) if len(possible_moves_player) == 0: print(f'Game over, {ai_color} wins') return game.handle_player_move(player_color) # Ran first in the code if __name__ == "__main__": game = Game(8) game.start_game('white')