#include #include #include #include #include #include #include "userinteraction.c" #include "placement.c" #include "movement.c" #include "command_line_parameters.c" #include "game_struct.h" // Header file for file where we store all our structures #ifdef _WIN32 #include "windows.h" #endif #define INTERACTIVE //#define AUTOMATIC int interactive_mode(GameState Game) { printf("Hello again! Please enter the number of rows and columns \n"); scanf("%d", &Game.board_width); scanf("%d", &Game.board_height); // User enters values to the Game structure // User Interaction - Telling user to input rows and columns // Creating a board for our game using Field structure Game.board = allocateMemory(Game); Game.board = randomizeFields(Game); // Changed variables we use to Game structure and board Game.player_data[0].player_number = 1; Game.player_data[1].player_number = 2; Game.player_data[0].score = 0; Game.player_data[1].score = 0; printBoard(Game); Game.one_fish_fields = checkPlacement(Game); Game.penguins_per_player = floor(Game.one_fish_fields / 2); Game.current_player = 1; printf("================================\n"); printf("\tPLACEMENT PHASE!\n"); printf("================================\n"); for(int i = 0; i < 2 * Game.penguins_per_player; i++) { while(!placePenguin(&Game)); system("clear || cls"); printBoard(Game); Game.current_player = (i + 1) % 2 + 1; } system("clear || cls"); printBoard(Game); Game.current_player = 1; Game.flag = 0; while(Game.flag != 2) { if(movePenguin(&Game)) { system("clear || cls"); } printBoard(Game); } if(Game.player_data[0].score > Game.player_data[1].score) { printf("Player ONE won!\n"); }else if(Game.player_data[0].score < Game.player_data[1].score) { printf("Player TWO won!\n"); }else printf("It's a tie!\n"); return 0; } int main( #ifdef AUTOMATIC int argc, char *argv[] #endif ) { GameState Game; #ifdef AUTOMATIC printf("Its automatic mode\n"); if(argc != 1) { // Creating a Game variable that will hold informations needed to run the program Game.command_line = generateCommandLine(Game, argc); // Generates 2D dynamic array of strings handlingParameters(argc, argv, Game); // Stores all commands inside Game.command_line array Game.file_type = 0; // We use this variable to check if the file we open is inputboardfile or outputboardfile Game.phase = 0; // We use this variable to check if current game phase is placement (1) or movement(2) Game.penguins_from_command = 0; // This variable checks if the user enter number of penguins in placement phase Game.check_for_id = 0; // This variable checks if we got instruction to check id from the command line Game.our_player_number = 0; // This variable will be used to determine our player number based on his ID for(int i = 0; i < argc - 1; i++) { if(checkParameterType(&Game, i) == 0) { printf("One of the parameters you entered is wrong!\n"); return 2; } // Inside this loop we run through each command and check what it does and assign proper values from those commands } if(Game.check_for_id == 0) // Checks if the commands asked for ID { if(Game.file_type == 2) // Checks if we got boards files from the commands { if(!handleInputFile(&Game)) // handleInputFile returns 1 if something went wrong, this function handles input file { printf("Total number of players is %d\n", Game.total_players); if(checkForStrayPenguins(Game) == 1) // Checks if there are any penguins that don't belong to any player { printf("There is a stray penguin!\n"); return 2; } //printBoard(Game); if(Game.phase == 1) { if(Game.penguins_from_command == 0) // Checks if we got any penguins from command { printf("We didn't get any penguins from command!\n"); return 2; } if(Game.penguins == ourPenguins(Game)) // Checks if we put all our penguins { printf("All penguins have been placed"); return 1; }else { if(automaticPlacePenguin(&Game) == 0) // Tries to put penguin somewhere and if unable returns 0 { printf("You can't put penguin anywhere!\n "); handleOutPutFile(Game); return 1; }else { printf("Program placed a penguin!"); handleOutPutFile(Game); return 0; } } }else if(Game.phase == 2 && Game.penguins_from_command == 0) // Checks if it is a movement phase { if(checkMove(Game) == 0) // This function checks if there are any moves left for any player { printf("All penguins are blocked! "); handleOutPutFile(Game); return 1; }else { automaticMovePenguin(&Game); // Moves our penguin automatically handleOutPutFile(Game); return 0; } }else { printf("You entered number of penguins even though it is a movement phase!\n"); return 2; } }else { printf("There is a mistake in board file! "); // type of mistake is printed out in handleInputFile function fclose(Game.input_board); return 2; } }else if(Game.file_type == 1) { printf("You entered input board file name but did not enter output board file name!"); return 2; }else if(Game.phase != 0) { printf("You did not enter input board file and output board file"); return 2; } printf("Our player number is: %d\n", Game.our_player_number); printf("Everything went great"); }else { printf("marcel"); return 0; } }else { printf("You entered too few arguments! "); return 2; } return 2137; #endif #ifdef INTERACTIVE welcome(); // User interaction - showing communicate at the start of the program interactive_mode(Game); return 0; #endif // INTERACTIVE }