using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerClickSystem : MonoBehaviour { [SerializeField] TilemapManager tilemapManager; private void Awake() { tilemapManager = FindObjectOfType(); if(tilemapManager == null) { Debug.LogError("Tilemap Manager not found"); } } // Update is called once per frame void Update() { if(Input.GetMouseButton(0)) // Change to new input system { //Debug.Log("CLICK"); Camera camera = Camera.main; RaycastHit hit; Ray ray = camera.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 hitWorldPosition = hit.point; Debug.Log($"Hit at {hitWorldPosition}"); TilemapManager.Tile selectedTile; int x, y; TilemapManager.TileState tileState = tilemapManager.GetTileFromWorldCoords(hitWorldPosition, out selectedTile, out x, out y); if(tileState == TilemapManager.TileState.outOfBounds) { Debug.Log($"No tile was hit (hit \"coords\" {x},{y})"); return; // for now do nothing if a tile was not selected } // a tile was hit Debug.Log($"Tile {x},{y} was selected - DO MOVEMENT ORDER"); } } } }