// TEMP CODE JUST FOR SHOWCASE PURPOSES using System.Collections; using System.Collections.Generic; using UnityEngine; public class TempSquadManager : MonoBehaviour { Squad playerSquad; private void Awake() { playerSquad = FindObjectOfType(); } // Update is called once per frame void Update() { Debug.Log("Added initial soldeirs to squad"); // add all ally soldiers to squad var soldiers = FindObjectsOfType(); foreach(var soldier in soldiers) { if(soldier.TempGetOwnType() == Soldier.SoldierType.Ally) { playerSquad.TempAddSoldierToSquad(soldier); } } enabled = false; } }