from ..utils.constants import * from ..utils.vector3 import vec3, rgb, extract from functools import reduce as reduce from ..ray import Ray, get_raycolor from .. import lights from ..utils.image_functions import load_image, load_image_as_linear_sRGB import numpy as np from abc import abstractmethod class Material(): def __init__(self,normalmap = None): if normalmap != None: normalmap = load_image("sightpy/normalmaps/" + normalmap) self.normalmap = normalmap def get_Normal(self, hit): N_coll = hit.collider.get_Normal(hit) if self.normalmap is not None: u,v = hit.get_uv() im = self.normalmap[-((v * self.normalmap.shape[0]*self.repeat ).astype(int)% self.normalmap.shape[0]) , (u * self.normalmap.shape[1]*self.repeat).astype(int) % self.normalmap.shape[1] ].T N_map = (vec3(im[0] - 0.5,im[1] - 0.5,im[2] - 0.5)) * 2.0 return N_map.matmul(hit.collider.inverse_basis_matrix).normalize()*hit.orientation else: return N_coll*hit.orientation def set_normalmap(self, normalmap,repeat= 1.0): self.normalmap = load_image("sightpy/normalmaps/" + normalmap) self.repeat = repeat @abstractmethod def get_color(self, scene, ray, hit): pass