from sightpy import * # define materials to use def setup_scene(width=400, height=300, environment="stormydays.png"): floor = Glossy(diff_color=image("checkered_floor.png", repeat=2.), roughness=0.2, spec_coeff=0.3, diff_coeff=0.7, n=vec3(2.2, 2.2, 2.2)) # n = index of refraction green_glass = Refractive(n=vec3(1.5 + 4e-8j, 1.5 + 0.j, 1.5 + 4e-8j)) Sc = Scene() Sc.add_Camera(look_from=vec3(0., 0.25, 1.), look_at=vec3(0., 0.25, -3.), screen_width=width, screen_height=height) Sc.add_DirectionalLight(Ldir=vec3(0.0, 0.5, 0.5), color=rgb(0.5, 0.5, 0.5)) Sc.add(Plane(material=floor, center=vec3(0, -0.5, -3.0), width=6.0, height=6.0, u_axis=vec3(1.0, 0, 0), v_axis=vec3(0, 0, -1.0), max_ray_depth=5)) cb = Cuboid(material=green_glass, center=vec3(0.00, 0.0001, -0.8), width=0.9, height=1.0, length=0.4, shadow=False, max_ray_depth=5) cb.rotate(θ=30, u=vec3(0, 1, 0)) Sc.add(cb) # see sightpy/backgrounds Sc.add_Background(environment) return Sc