added clicking on tiles to main scene

+ temp plane below tilemap to catch raycasts, need tofind a real way to do this on the tilemap itself (Tilemap2D collider does nto work)
This commit is contained in:
Gabriel Ksawery Skowron-Rodriguez 2022-05-20 11:27:04 +02:00
parent de67d01f08
commit ee7c0fdfa1
4 changed files with 166 additions and 22 deletions

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View File

@ -4,7 +4,7 @@ using UnityEngine;
public class PlayerClickSystem : MonoBehaviour
{
TilemapManager tilemapManager;
[SerializeField] TilemapManager tilemapManager;
private void Awake()
{
tilemapManager = FindObjectOfType<TilemapManager>();
@ -18,6 +18,7 @@ public class PlayerClickSystem : MonoBehaviour
{
if(Input.GetMouseButton(0))
{
Debug.Log("CLICK");
Camera camera = Camera.main;
RaycastHit hit;
Ray ray = camera.ScreenPointToRay(Input.mousePosition);