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https://github.com/kuhyx/WUT_Computer_Science.git
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merloj: Communication class base
- also deleted unused Box Collider from Soldier prefab
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parent
f20a5b1e71
commit
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@ -9,9 +9,9 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 430939372503899243}
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- component: {fileID: 430939372503899243}
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- component: {fileID: 2567001691605468863}
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- component: {fileID: 9215955991629613539}
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- component: {fileID: 9215955991629613539}
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- component: {fileID: 1033819704020761458}
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- component: {fileID: 1033819704020761458}
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- component: {fileID: 7079878905123983671}
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m_Layer: 0
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m_Layer: 0
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m_Name: Soldier
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m_Name: Soldier
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m_TagString: 'Ally '
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m_TagString: 'Ally '
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@ -37,19 +37,6 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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--- !u!65 &2567001691605468863
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BoxCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 403095692180922766}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!54 &9215955991629613539
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--- !u!54 &9215955991629613539
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Rigidbody:
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Rigidbody:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -97,6 +84,18 @@ MonoBehaviour:
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enemyType: 0
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enemyType: 0
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movementDestination: {x: 0, y: 0}
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movementDestination: {x: 0, y: 0}
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hasReachedDestination: 1
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hasReachedDestination: 1
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--- !u!114 &7079878905123983671
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 403095692180922766}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 531947a4f2c9d414880a0f04ecd2c970, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1997457243244158843
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--- !u!1 &1997457243244158843
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -4,5 +4,47 @@ using UnityEngine;
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public class Communication : MonoBehaviour
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public class Communication : MonoBehaviour
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{
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{
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public struct CommunicationResult
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{
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public bool resetTTL;
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public List<Soldier> enemiesSpotted;
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}
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private float viewRange = 5f;
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private Soldier mySoldier = null;
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private Entity.Team myTeam = Entity.Team.Ally;
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// ---------- public methods
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public void Initialize(float _viewRange, Soldier _mySoldier, Entity.Team _myTeam)
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{
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viewRange = _viewRange;
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mySoldier = _mySoldier;
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myTeam = _myTeam;
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}
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public CommunicationResult HandleCommuncation()
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{
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CommunicationResult result = new CommunicationResult();
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result.resetTTL = false;
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result.enemiesSpotted = new List<Soldier>();
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// look for soldiers in vincinity
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// send Keep Alive (myTeam) - reset TTL (myTTL)
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// look fo enemies (enemyTeam) - add Enemies to enemiesSpotted (send List<Enemies>)
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return result;
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}
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// ---------- private methods
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private Soldier[] GetSoldiersInVincinity()
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{
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//TO DO - implement
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Physics.SphereCastAll()
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return null;
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}
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}
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}
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