mirror of
https://github.com/kuhyx/WUT_Computer_Science.git
synced 2026-07-04 16:03:11 +02:00
merloj: Communication class base
- also deleted unused Box Collider from Soldier prefab
This commit is contained in:
parent
f20a5b1e71
commit
e627369767
@ -9,9 +9,9 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 430939372503899243}
|
||||
- component: {fileID: 2567001691605468863}
|
||||
- component: {fileID: 9215955991629613539}
|
||||
- component: {fileID: 1033819704020761458}
|
||||
- component: {fileID: 7079878905123983671}
|
||||
m_Layer: 0
|
||||
m_Name: Soldier
|
||||
m_TagString: 'Ally '
|
||||
@ -37,19 +37,6 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
|
||||
--- !u!65 &2567001691605468863
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 403095692180922766}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 0
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!54 &9215955991629613539
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -97,6 +84,18 @@ MonoBehaviour:
|
||||
enemyType: 0
|
||||
movementDestination: {x: 0, y: 0}
|
||||
hasReachedDestination: 1
|
||||
--- !u!114 &7079878905123983671
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 403095692180922766}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 531947a4f2c9d414880a0f04ecd2c970, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &1997457243244158843
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -4,5 +4,47 @@ using UnityEngine;
|
||||
|
||||
public class Communication : MonoBehaviour
|
||||
{
|
||||
public struct CommunicationResult
|
||||
{
|
||||
public bool resetTTL;
|
||||
public List<Soldier> enemiesSpotted;
|
||||
}
|
||||
|
||||
private float viewRange = 5f;
|
||||
private Soldier mySoldier = null;
|
||||
private Entity.Team myTeam = Entity.Team.Ally;
|
||||
|
||||
// ---------- public methods
|
||||
|
||||
public void Initialize(float _viewRange, Soldier _mySoldier, Entity.Team _myTeam)
|
||||
{
|
||||
viewRange = _viewRange;
|
||||
mySoldier = _mySoldier;
|
||||
myTeam = _myTeam;
|
||||
}
|
||||
|
||||
public CommunicationResult HandleCommuncation()
|
||||
{
|
||||
CommunicationResult result = new CommunicationResult();
|
||||
result.resetTTL = false;
|
||||
result.enemiesSpotted = new List<Soldier>();
|
||||
|
||||
// look for soldiers in vincinity
|
||||
|
||||
// send Keep Alive (myTeam) - reset TTL (myTTL)
|
||||
|
||||
// look fo enemies (enemyTeam) - add Enemies to enemiesSpotted (send List<Enemies>)
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// ---------- private methods
|
||||
|
||||
private Soldier[] GetSoldiersInVincinity()
|
||||
{
|
||||
//TO DO - implement
|
||||
Physics.SphereCastAll()
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user