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add soldier script
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161
The project/Assets/Prefabs/Soldier.prefab
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161
The project/Assets/Prefabs/Soldier.prefab
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7
The project/Assets/Prefabs/Soldier.prefab.meta
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7
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58
The project/Assets/Scripts/Soldier.cs
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58
The project/Assets/Scripts/Soldier.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Soldier : MonoBehaviour
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{
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private const string enemyTag = "Enemy";
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private const float healthPoints = 1;
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private const float rangeAttack = 1;
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private const float rangeView = 1;
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private const float damageAttack = 1;
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private const float speedAttack = 1;
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// Start is called before the first frame update
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void Start(){
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InvokeRepeating("UpdateTarget", 0f, 0.5f);
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// Call UpdateTarget method at the begining of the Start()
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// and repeat every 0.5 second
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}
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void UpdateTarget ()
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{
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// Enemies are the game objects tagged with the "Enemy"
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GameObject[] enemies = GameObject.FindGameObjectsWithTag(enemyTag);
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// We have not found enemy yet so the distance to enemy is "infinite"
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float shortestDistance = Mathf.Infinity;
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GameObject nearestEnemy = null;
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foreach ( GameObject enemy in enemies)
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{
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// Go through each enemy existing
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// Calculate distance to this enemy
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float distanceToEnemy = Vector3.Distance(transform.position, enemy.transform.position);
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if (distanceToEnemy < shortestDistance)
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{
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shortestDistance = distanceToEnemy;
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nearestEnemy = enemy;
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}
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}
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if (nearestEnemy != null && shortestDistance <= rangeAttack)
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{
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target = nearestEnemey.transform;
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}
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}
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// Update is called once per frame
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void Update()
|
||||||
|
{
|
||||||
|
if (target == null) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* https://www.youtube.com/watch?v=QKhn2kl9_8I 08:54 Soldier attack
|
||||||
|
void OnDrawGizmosSelected ()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
11
The project/Assets/Scripts/Soldier.cs.meta
Normal file
11
The project/Assets/Scripts/Soldier.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d34caf35d0ce610f8bc87cf815ba1915
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
Reference in New Issue
Block a user