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{fileID: 619856670} + - {fileID: 728282087} diff --git a/The project/Assets/Scripts/Soldier.cs b/The project/Assets/Scripts/Soldier.cs index 8a2c6aea..301af388 100644 --- a/The project/Assets/Scripts/Soldier.cs +++ b/The project/Assets/Scripts/Soldier.cs @@ -4,14 +4,17 @@ using UnityEngine; public class Soldier : MonoBehaviour { - private const string enemyTag = "Enemy"; - private const float healthPoints = 1; - private const float rangeAttack = 1; - private const float rangeView = 1; - private const float damageAttack = 1; - private const float speedAttack = 1; + [SerializeField] private Transform target; + [SerializeField] private string enemyTag; + [SerializeField] private float healthPoints = 1; + [SerializeField] private float rangeAttack = 1; + [SerializeField] private float rangeView = 1; + [SerializeField] private float damageAttack = 1; + [SerializeField] private float speedAttack = 1; // Start is called before the first frame update void Start(){ + if(gameObject.tag == "Ally") enemyTag = "Enemy"; + else enemyTag = "Ally"; InvokeRepeating("UpdateTarget", 0f, 0.5f); // Call UpdateTarget method at the begining of the Start() // and repeat every 0.5 second @@ -22,6 +25,7 @@ public class Soldier : MonoBehaviour { // Enemies are the game objects tagged with the "Enemy" GameObject[] enemies = GameObject.FindGameObjectsWithTag(enemyTag); + Debug.Log(enemies.Length); // We have not found enemy yet so the distance to enemy is "infinite" float shortestDistance = Mathf.Infinity; GameObject nearestEnemy = null; @@ -39,7 +43,7 @@ public class Soldier : MonoBehaviour if (nearestEnemy != null && shortestDistance <= rangeAttack) { - target = nearestEnemey.transform; + target = nearestEnemy.transform; } } diff --git a/The project/Assets/Scripts/Squad.cs b/The project/Assets/Scripts/Squad.cs new file mode 100644 index 00000000..6989bcee --- /dev/null +++ b/The project/Assets/Scripts/Squad.cs @@ -0,0 +1,54 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Squad : MonoBehaviour +{ + public abstract class Order // generic order (to keep in queue) + { + public virtual void PassToSoldier(Soldier targetSoldier) // "translate" the order to the soldier + {// depending on implementation, for example call soldier's method to execute/plan this task + Debug.LogWarning($"Generic order passing not overriden\nSoldier {targetSoldier.name} received generic order"); + } + } + + public class MovementOrder : Order // example how to add new types of orders + { + public int x; + public int y; + public override void PassToSoldier(Soldier targetSoldier) + {// here we would set soldier's target position for example + Debug.Log($"Soldier {targetSoldier.name} received movement order towards coordinates {x},{y}"); + } + } + + [SerializeField] private List soldiers = new List(); // soldiers belonging to the squad + private Queue orders = new Queue(); // orders given to the squad + + private void Awake() + { + TickSystem.OnTick += HandleTick; + } + + private void HandleTick(TickSystem.OnTickEventArgs eventArgs) + {// pass a single order to all soldiers + if (orders.Count < 1) + return; // for now nothing to do here + + Order currentOrder = orders.Dequeue(); + Debug.Log($"Passing order {currentOrder.ToString()} on tick #{eventArgs.tickNumber}"); + foreach (Soldier soldier in soldiers) + { + currentOrder.PassToSoldier(soldier); + } + } + + [ContextMenu("DEBUG ADD PSEUDO MOVEMENT ORDER")] + public void DebugAddMovementOrder() + { + int targetX = 4; + int targetY = 2; + orders.Enqueue(new MovementOrder() { x = targetX, y = targetY }); + } +} diff --git a/The project/Assets/Scripts/Squad.cs.meta b/The project/Assets/Scripts/Squad.cs.meta new file mode 100644 index 00000000..ff5762a2 --- /dev/null +++ b/The project/Assets/Scripts/Squad.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eeef7310a48872043b4089979ec88b42 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/The project/ProjectSettings/TagManager.asset b/The project/ProjectSettings/TagManager.asset index 1c92a784..95d2d9b4 100644 --- a/The project/ProjectSettings/TagManager.asset +++ b/The project/ProjectSettings/TagManager.asset @@ -3,7 +3,9 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Enemy + - 'Ally ' layers: - Default - TransparentFX