From c5bde051c51effd166e00974e57a47e589dbb5ec Mon Sep 17 00:00:00 2001 From: Krzysztof Rudnicki Date: Mon, 16 May 2022 15:01:00 +0200 Subject: [PATCH] chore --- The project/Assets/Scripts/Soldier.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/The project/Assets/Scripts/Soldier.cs b/The project/Assets/Scripts/Soldier.cs index e7294ca9..e6d86f85 100644 --- a/The project/Assets/Scripts/Soldier.cs +++ b/The project/Assets/Scripts/Soldier.cs @@ -4,8 +4,14 @@ using UnityEngine; public class Soldier : MonoBehaviour { + private enum SoldierType + { + Ally, + Enemy + } [SerializeField] private Transform target; - [SerializeField] private string enemyTag; + [SerializeField] private SoldierType enemyType; + [SerializeField] private SoldierType ourType; [SerializeField] private float healthPoints = 1; [SerializeField] private float rangeAttack = 1; [SerializeField] private float rangeView = 1; @@ -18,13 +24,13 @@ public class Soldier : MonoBehaviour public void setOwnTag(string tag) { - gameObject.tag = tag; + ourType = tag; } public void setEnemyTag() { - if(gameObject.tag == "Ally") enemyTag = "Enemy"; - else enemyTag = "Ally"; + if(ourType == "Ally") enemyType = "Enemy"; + else enemyType = "Ally"; } void Awake()