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merloj: Deleted unused Debug Logs
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@ -20,12 +20,10 @@ public class TTLList<T> where T : UnityEngine.Object
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public void AddToList(T obj)
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public void AddToList(T obj)
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{
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{
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Debug.Log(obj);
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if (dict.ContainsKey(obj))
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if (dict.ContainsKey(obj))
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dict[obj] = basicTTL;
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dict[obj] = basicTTL;
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else
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else
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dict.Add(obj, basicTTL);
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dict.Add(obj, basicTTL);
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Debug.Log("Added/Changed object in dictionary", obj);
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UpdateViewList();
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UpdateViewList();
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}
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}
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