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https://github.com/kuhyx/WUT_Computer_Science.git
synced 2026-07-04 16:23:11 +02:00
made usage of adding/removing soldiers to squad easier
+ now only add/remove soldier to squad once and this
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ce3d7d69ee
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@ -37,7 +37,6 @@ public class SquadManager : MonoBehaviour
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if (soldier.GetOwnTeam() == squad.GetOwnTeam())
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{
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squad.AddSoldierToSquad(soldier);
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soldier.OnDeath.AddListener(squad.RemoveSoldierFromSquad);
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}
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}
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enabled = false;
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@ -40,11 +40,13 @@ public class Squad : MonoBehaviour
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public void AddSoldierToSquad(Entity soldier)
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{
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soldiers.Add(soldier);
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soldier.OnDeath.AddListener(RemoveSoldierFromSquad);
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}
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public void RemoveSoldierFromSquad(Entity soldier)
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{
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soldiers.Remove(soldier);
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soldier.OnDeath.RemoveListener(RemoveSoldierFromSquad);
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}
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private void Awake()
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@ -52,12 +54,12 @@ public class Squad : MonoBehaviour
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TickSystem.OnTick += HandleTick;
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}
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private void Start()
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{
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}
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private void OnDestroy()
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{
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TickSystem.OnTick -= HandleTick;
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}
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private void HandleTick(TickSystem.OnTickEventArgs eventArgs)
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private void HandleTick(TickSystem.OnTickEventArgs eventArgs)
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{// pass a single order to all soldiers
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if (orders.Count < 1)
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return; // for now nothing to do here
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