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fix: spelling errors
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16
main.py
16
main.py
@ -32,7 +32,7 @@ class MazeSolver:
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# self corresponds to "this" in js, it refers to object of MazeSolver class
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def __init__(self, maze):
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# assign readed maze 2D array to parameter from class MazeSolver
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# assign read maze 2D array to parameter from class MazeSolver
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self.maze = maze
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self.start, self.end = self.find_start_and_end()
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@ -51,7 +51,7 @@ class MazeSolver:
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return start, end
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print(f"DID NOT FOUND START OR END, Start: {start}, End: {end}")
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# Go through each neighboor
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# Go through each neighbor
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# N
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# N * N
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# N
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@ -77,8 +77,8 @@ class MazeSolver:
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# set means that values inside can not repeat
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visited = set()
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# https://docs.python.org/3/library/heapq.html
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# push onto the queue (which becomes heapq), element containinig values
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# we use heapq so the element with lowest heurisitc value will always
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# push onto the queue (which becomes heapq), element containing values
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# we use heapq so the element with lowest heuristic value will always
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# be at the top of heap
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heapq.heappush(
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queue, (self.heuristicEuclidean(
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@ -86,7 +86,7 @@ class MazeSolver:
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self.start]))
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# go through queue until it's empty
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# find neighbour (which is not wall) closests to END point (based on heuristic)
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# find neighbor (which is not wall) closest to END point (based on heuristic)
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# go there and repeat
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# if cannot find path it starts over but skips the path that lead it to
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# dead end
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@ -110,9 +110,9 @@ class MazeSolver:
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print_maze(self.maze, new_path)
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print()
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# This heuristic returns the Manhatan distance between the given position
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# This heuristic returns the Manhattan distance between the given position
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# and the maze's end
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def heuristicManhatan(self, position):
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def heuristicManhattan(self, position):
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return abs(position[0] - self.end[0]) + abs(position[1] - self.end[1])
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# This heuristic returns the Euclidean distance between the given position
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@ -155,7 +155,7 @@ if __name__ == '__main__':
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file_name = sys.argv[1]
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# Open and load text file to array
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maze = load_maze(file_name)
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# Initialize MazeSolver object with maze as paramater
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# Initialize MazeSolver object with maze as parameter
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solver = MazeSolver(maze)
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# Find path using MazeSolver solve method
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path = solver.solve()
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