diff --git a/theProject/Assets/Scripts/Entities/Soldier.cs b/theProject/Assets/Scripts/Entities/Soldier.cs index 013a59f2..03bb8114 100644 --- a/theProject/Assets/Scripts/Entities/Soldier.cs +++ b/theProject/Assets/Scripts/Entities/Soldier.cs @@ -32,9 +32,8 @@ public class Soldier : Entity if (!TilemapManager.MoveSoldierS(soldier.tileCoord.x, soldier.tileCoord.y, movementStepDestination.x, movementStepDestination.y)) return; - //soldier.transform.position = Mathf.Lerp(soldier.transform.position, new Vector3(movementStepDestination.x, movementStepDestination.y, 0f) + soldier.WORLD_SPACE_OFFSET, 0.1f); + //soldier.transform.position = Mathf.Lerp(soldier.transform.position, new Vector3(movementStepDestination.x, movementStepDestination.y, 0f) + soldier.WORLD_SPACE_OFFSET, 0.1f); // in update soldier.transform.position = new Vector3(movementStepDestination.x, movementStepDestination.y, 0f) + soldier.WORLD_SPACE_OFFSET; - //tiles[x2, y2].standingEntity.transform.position = tilemap.CellToWorld(new Vector3Int(x2, y2, 0)) + WORLD_SPACE_OFFSET; } } private class TryAttack : Action