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feat: more hp for base
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@ -11,8 +11,8 @@ public class Base : MonoBehaviour
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Enemy
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}
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[SerializeField] private SoldierType ourType;
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[SerializeField] private float maxHealthPoints = 10;
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[SerializeField] private float healthPoints = 1;
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[SerializeField] private float maxHealthPoints = 100;
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[SerializeField] private float healthPoints = 100;
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[SerializeField] private TMP_Text nameText = null;
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[SerializeField] private TMP_Text healthPointsText = null;
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