feat: fine tuning (WIP)

This commit is contained in:
Jakub Kliszko 2023-04-08 19:00:23 +02:00
parent d4cb446264
commit 474ffde3a5

View File

@ -1,7 +1,7 @@
import re
import copy
"""
Program that plays draughts (checkers) with user on 8x8 board using min-max with alpha-beta prunning
Program that plays draughts (checkers) with user on 8x8 board using min-max with alpha-beta pruning
"""
@ -56,10 +56,10 @@ class Game:
def check_piece_exists(self, coords, color):
"""Check if a piece of given color exists at a given spot"""
if color == "white":
if any(piece in self.white_positions for piece in ((*coords, False), (*coords, False))):
if any(piece in self.white_positions for piece in ((*coords, False), (*coords, True))):
return True
else:
if any(piece in self.black_positions for piece in ((*coords, False), (*coords, False))):
if any(piece in self.black_positions for piece in ((*coords, False), (*coords, True))):
return True
return False
@ -86,7 +86,8 @@ class Game:
def check_capture(self, from_, to, color):
"""Check if a piece was captured for a given move. Return captured piece coordinates or None"""
# captures can only happen if the player moved twice-diagonally
if (abs(to[0]-from_[0]) != 2 or abs(to[1]-from_[1] != 2)):
if (abs(to[0]-from_[0]) != 2 or abs(to[1]-from_[1]) != 2):
return None
middle = (abs(to[0]+from_[0])//2, abs(to[1]+from_[1])//2)
@ -97,22 +98,19 @@ class Game:
return middle
return None
def check_move_legal(self, from_, to, color):
def check_move_legal(self, from_, to, color, give_feedback=False):
"""Check if a move is legal. Return a boolean or coordinates of captured piece"""
if self.check_move_out_of_bounds(from_, to):
if from_ == (2, 3):
print(f"To: {to}")
if give_feedback:
print("Illegal move! Final position is out of the bounds of the board")
return False
if not self.check_piece_exists(from_, color):
if from_ == (2, 3):
print(f"To: {to}")
if give_feedback:
print(
"Illegal move! There is no piece on the starting position that belongs to the player")
return False
if self.check_piece_exists(to, "white") or self.check_piece_exists(to, "black"):
if from_ == (2, 3):
print(f"To: {to}")
if give_feedback:
print("Illegal move! Cannot move to position taken by another piece")
return False
capture = self.check_capture(from_, to, color)
@ -120,9 +118,8 @@ class Game:
if self.check_move_piece_capable(from_, to, color):
return True
else:
if from_ == (2, 3):
print(f"To: {to}")
print('Illegal move!')
if give_feedback:
print('Illegal move! You can only move diagonally')
return False
return capture
@ -136,17 +133,24 @@ class Game:
if (color == "white"):
self.white_positions.remove((*from_, king))
self.white_positions.append((*to, king))
if (capture):
captured_king = self.check_piece_king(capture, "black")
self.black_positions.remove((*move_legal, captured_king))
if to[1] == self.board_size-1:
self.white_positions.append((*to, True))
else:
self.white_positions.append((*to, king))
else:
self.black_positions.remove((*from_, king))
self.black_positions.append((*to, king))
if (capture):
captured_king = self.check_piece_king(capture, "white")
self.white_positions.remove((*move_legal, captured_king))
if to[1] == 0:
self.black_positions.append((*to, True))
else:
self.black_positions.append((*to, king))
return True
def print_board(self):
@ -196,8 +200,7 @@ class Game:
print()
# Ran first in the code
def get_possible_move_capture(self, from_, color):
print(f"Checking piece {from_}")
def get_possible_moves_capture(self, from_, color):
# all capturing moves:
legal_moves = []
move_down_left_two = (from_[0] + 2, from_[1] - 2)
@ -214,7 +217,7 @@ class Game:
legal_moves.append((from_, move_up_right_two))
return legal_moves
def get_possible_move_non_capture(self, from_, color):
def get_possible_moves_non_capture(self, from_, color):
# all non-capturing moves
legal_moves = []
move_down_left_one = (from_[0] + 1, from_[1] - 1)
@ -238,38 +241,38 @@ class Game:
if color == "white":
for white_position in self.white_positions:
# print((white_position[0], white_position[1]))
legal_moves += self.get_possible_move_non_capture(
legal_moves += self.get_possible_moves_non_capture(
(white_position[0], white_position[1]), color)
captures += self.get_possible_move_capture(
captures += self.get_possible_moves_capture(
(white_position[0], white_position[1]), color)
elif color == "black":
for black_position in self.black_positions:
legal_moves += self.get_possible_move_non_capture(
legal_moves += self.get_possible_moves_non_capture(
(black_position[0], black_position[1]), color)
captures += self.get_possible_move_capture(
captures += self.get_possible_moves_capture(
(black_position[0], black_position[1]), color)
print('CAPTURES: ')
print(captures)
# if len(captures) > 0:
# print('CAPTURE POSSIBLE')
# print(captures)
# return captures
print('LEGAL MOVES')
print(legal_moves + captures)
if len(captures) > 0:
return captures
return legal_moves + captures
def alpha_beta(self, depth, alpha, beta, color):
if depth == 0:
return self.evaluate(), None
def alpha_beta(self, depth, alpha, beta, color, current_color=None):
if current_color == None:
current_color = color
if color == 'white':
if depth == 0:
return self.evaluate(color), None
opposite_color = 'white' if current_color == 'black' else 'black'
if current_color == color:
max_eval = float('-inf')
best_move = None
for move in self.get_possible_moves(color):
for move in self.get_possible_moves(current_color):
new_state = copy.deepcopy(self)
new_state.make_move(*move, 'white')
eval, _ = new_state.alpha_beta(depth-1, alpha, beta, 'black')
new_state.make_move(*move, current_color)
eval, _ = new_state.alpha_beta(
depth-1, alpha, beta, color, opposite_color)
if eval > max_eval:
max_eval = eval
@ -286,10 +289,11 @@ class Game:
min_eval = float('inf')
best_move = None
for move in self.get_possible_moves(color):
for move in self.get_possible_moves(current_color):
new_state = copy.deepcopy(self)
new_state.make_move(*move, 'black')
eval, _ = new_state.alpha_beta(depth-1, alpha, beta, 'white')
new_state.make_move(*move, current_color)
eval, _ = new_state.alpha_beta(
depth-1, alpha, beta, color, opposite_color)
if eval < min_eval:
min_eval = eval
@ -302,7 +306,7 @@ class Game:
return min_eval, best_move
def evaluate(self):
def evaluate(self, color):
white_score = 0
black_score = 0
@ -318,7 +322,7 @@ class Game:
else:
black_score += 5
return white_score - black_score
return white_score - black_score if color == 'white' else black_score - white_score
def input_to_coordinates(self, input):
pos_x = ord(input[0])-ord('a')
@ -327,6 +331,7 @@ class Game:
def handle_player_move(self, color):
has_moved = False
possible_moves = self.get_possible_moves(color)
while not has_moved:
user_input = input('How do you want to move? (format: d6 e5)\n')
regex = r"^[a-z]\d+\s[a-z]\d+$"
@ -337,22 +342,46 @@ class Game:
[move_from, move_to] = user_input.split(' ')
from_coordinates = self.input_to_coordinates(move_from)
to_coordinates = self.input_to_coordinates(move_to)
has_moved = self.make_move(
from_coordinates, to_coordinates, color)
if not (from_coordinates, to_coordinates) in possible_moves:
legal_no_captures = self.check_move_legal(
from_coordinates, to_coordinates, color, True)
if legal_no_captures:
print("Invalid move! You can capture a piece")
continue
has_moved = self.make_move(from_coordinates, to_coordinates, color)
self.print_board()
def start_game(self, player_color='black'):
if player_color != 'black' and player_color != 'white':
print('Invalid color! Color can be black or white')
return
ai_color = 'black' if player_color == 'white' else 'white'
game.print_board()
if player_color == 'white':
game.handle_player_move('white')
while True:
possible_moves_ai = game.get_possible_moves(ai_color)
if len(possible_moves_ai) == 0:
print(f'Game over, {player_color} wins')
return
_, ai_move = game.alpha_beta(1, 5, 10, ai_color)
game.make_move(*ai_move, ai_color)
print(
f"AI's move: {chr(ord('a')+ai_move[0][0])}{ai_move[0][1]} {chr(ord('a')+ai_move[1][0])}{ai_move[1][1]}")
game.print_board()
possible_moves_player = game.get_possible_moves(player_color)
if len(possible_moves_player) == 0:
print(f'Game over, {ai_color} wins')
return
game.handle_player_move(player_color)
# Ran first in the code
if __name__ == "__main__":
game = Game(8)
while True:
game.print_board()
possible_moves_black = game.get_possible_moves('black')
if len(possible_moves_black) == 0:
print('Game over. White wins')
game.handle_player_move('black')
possible_moves_white = game.get_possible_moves('black')
if len(possible_moves_white) == 0:
print('Game over. Black wins')
_, ai_move = game.alpha_beta(1, 5, 10, 'white')
game.make_move(ai_move[0], ai_move[1], 'white')
game.start_game('white')