Merge branch 'lab2' into alpha-beta

This commit is contained in:
Krzysztof Rudnicki 2023-04-08 16:03:47 +02:00
commit 3b327be121

View File

@ -1,42 +1,48 @@
import re
"""
Program that plays draughts (checkers) with user on 8x8 board using min-max with alpha-beta prunning
"""
class Game:
"""Game"""
"""Game"""
def __init__(self, size):
self.board_size = size
self.white_positions = self.initialize_white()
self.black_positions = self.initialize_black()
print(self.white_positions)
print(self.black_positions)
def __init__(self, size):
self.board_size = size
self.white_positions = self.initialize_white()
self.black_positions = self.initialize_black()
# print(self.white_positions)
# print(self.black_positions)
def initialize_white(self):
"""Initialize white pieces"""
white_positions = []
for y_coordinate in range(3):
for x_coordinate in range(self.board_size):
if y_coordinate % 2 == 0:
if x_coordinate % 2 == 1:
white_positions.append((x_coordinate, y_coordinate, False))
else:
if x_coordinate % 2 == 0:
white_positions.append((x_coordinate, y_coordinate, False))
return white_positions
def initialize_white(self):
"""Initialize white pieces"""
white_positions = []
for y_coordinate in range(3):
for x_coordinate in range(self.board_size):
if y_coordinate % 2 == 0:
if x_coordinate % 2 == 1:
white_positions.append(
(x_coordinate, y_coordinate, False))
else:
if x_coordinate % 2 == 0:
white_positions.append(
(x_coordinate, y_coordinate, False))
return white_positions
def initialize_black(self):
"""Initialize black pieces"""
black_positions = []
for y_coordinate in range(self.board_size - 3, self.board_size):
for x_coordinate in range(self.board_size):
if y_coordinate % 2 == 0:
if x_coordinate % 2 == 1:
black_positions.append((x_coordinate, y_coordinate, False))
else:
if x_coordinate % 2 == 0:
black_positions.append((x_coordinate, y_coordinate, False))
return black_positions
def initialize_black(self):
"""Initialize black pieces"""
black_positions = []
for y_coordinate in range(self.board_size - 3, self.board_size):
for x_coordinate in range(self.board_size):
if y_coordinate % 2 == 0:
if x_coordinate % 2 == 1:
black_positions.append(
(x_coordinate, y_coordinate, False))
else:
if x_coordinate % 2 == 0:
black_positions.append(
(x_coordinate, y_coordinate, False))
return black_positions
def check_move_out_of_bounds(self, from_, to):
"""Check if the move destination is out of the bounds of the board"""
@ -48,111 +54,113 @@ class Game:
return True
return False
def check_piece_exists(self, coords, color):
"""Check if a piece of given color exists at a given spot"""
if color == "white":
if any(piece in self.white_positions for piece in ((*coords, False), (*coords, False))):
return True
else:
if any(piece in self.black_positions for piece in ((*coords, False), (*coords, False))):
return True
return False
def check_piece_king(self, coords, color):
"""Check if a piece of in a given spot and of a given color is a king. Return false if no piece is found"""
if color == "white":
return (*coords, True) in self.white_positions
else:
return (*coords, True) in self.black_positions
# https://stackoverflow.com/a/2191707
def check_move_piece_capable(self, from_, to, color):
"""Check if the move is exactly one square diagonally"""
if abs(to[0] - from_[0]) == 1:
if self.check_piece_king(from_, color):
return True
else:
def check_piece_exists(self, coords, color):
"""Check if a piece of given color exists at a given spot"""
if color == "white":
return to[1] == from_[1] + 1
elif color == "black":
return to[1] == from_[1] - 1
return False
if any(piece in self.white_positions for piece in ((*coords, False), (*coords, False))):
return True
else:
if any(piece in self.black_positions for piece in ((*coords, False), (*coords, False))):
return True
return False
def check_capture(self, from_, to, color):
"""Check if a piece was captured for a given move. Return captured piece coordinates or None"""
# captures can only happen if the player moved twice-diagonally
if(abs(to[0]-from_[0])!=2 or abs(to[1]-from_[1]!=2)):
return None
def check_piece_king(self, coords, color):
"""Check if a piece of in a given spot and of a given color is a king. Return false if no piece is found"""
if color == "white":
return (*coords, True) in self.white_positions
else:
return (*coords, True) in self.black_positions
middle = (abs(to[0]-from_[0])//2, abs(to[1]-from_[1])//2)
# https://stackoverflow.com/a/2191707
def check_move_piece_capable(self, from_, to, color):
"""Check if the move is exactly one square diagonally"""
if abs(to[0] - from_[0]) == 1:
if self.check_piece_king(from_, color):
return True
else:
if color == "white":
return to[1] == from_[1] + 1
elif color == "black":
return to[1] == from_[1] - 1
return False
if color == "white" and self.check_piece_exists(middle, "black"):
return middle
elif color == "black" and self.check_piece_exists(middle, "white"):
return middle
return None
def check_move_legal(self, from_, to, color):
"""Check if a move is legal. Return a boolean or coordinates of captured piece"""
if self.check_move_out_of_bounds(from_, to):
print("Illegal move! Final position is out of the bounds of the board")
return False
if not self.check_piece_exists(from_, color):
print("Illegal move! There is no piece on the starting position that belongs to the player")
return False
if self.check_piece_exists(to, "white") or self.check_piece_exists(to, "black"):
print("Illegal move! Cannot move to position taken by another piece")
return False
capture = self.check_capture(from_, to, color)
if capture == None:
return self.check_move_piece_capable(from_, to, color)
return capture
def check_capture(self, from_, to, color):
"""Check if a piece was captured for a given move. Return captured piece coordinates or None"""
# captures can only happen if the player moved twice-diagonally
if (abs(to[0]-from_[0]) != 2 or abs(to[1]-from_[1] != 2)):
return None
def make_move(self, from_, to, color):
"""Move a piece on the board and remove any captured pieces"""
move_legal = self.check_move_legal(from_, to, color)
if move_legal == False:
return False
capture = move_legal if type(move_legal) is tuple else None
king = self.check_piece_king(from_, color)
if(color == "white"):
self.white_pieces.remove(*from_, king)
self.white_pieces.append(*to, king)
if(capture):
captured_king = self.check_piece_king(capture, "black")
self.black_pieces.remove(*move_legal, captured_king)
else:
self.black_pieces.remove(*from_, king)
self.black_pieces.append(*to, king)
if(capture):
captured_king = self.check_piece_king(capture, "white")
self.white_pieces.remove(*move_legal, captured_king)
return True
def print_board(self):
"""Print the board in the console"""
print(" ", end="")
for x in range(self.board_size):
print(f" {chr(ord('a')+x)} ", end="")
print(" ")
line = 0
for y in range(self.board_size*4):
for x in range(self.board_size):
bg = "#" if x%2==(y//4)%2 else " "
checker = bg
if((x, y//4, False) in self.white_positions):
checker = "w"
elif((x, y//4, True) in self.white_positions):
checker = "W"
elif((x, y//4, False) in self.black_positions):
checker = "b"
elif((x, y//4, True) in self.black_positions):
checker = "B"
middle = (abs(to[0]-from_[0])//2, abs(to[1]-from_[1])//2)
if color == "white" and self.check_piece_exists(middle, "black"):
return middle
elif color == "black" and self.check_piece_exists(middle, "white"):
return middle
return None
def check_move_legal(self, from_, to, color):
"""Check if a move is legal. Return a boolean or coordinates of captured piece"""
if self.check_move_out_of_bounds(from_, to):
print("Illegal move! Final position is out of the bounds of the board")
return False
if not self.check_piece_exists(from_, color):
print(
"Illegal move! There is no piece on the starting position that belongs to the player")
return False
if self.check_piece_exists(to, "white") or self.check_piece_exists(to, "black"):
print("Illegal move! Cannot move to position taken by another piece")
return False
capture = self.check_capture(from_, to, color)
if capture == None:
if self.check_move_piece_capable(from_, to, color):
return True
else:
print('Illegal move!')
return False
return capture
def make_move(self, from_, to, color):
"""Move a piece on the board and remove any captured pieces"""
move_legal = self.check_move_legal(from_, to, color)
if move_legal == False:
return False
capture = move_legal if type(move_legal) is tuple else None
king = self.check_piece_king(from_, color)
if (color == "white"):
self.white_positions.remove((*from_, king))
self.white_positions.append((*to, king))
if (capture):
captured_king = self.check_piece_king(capture, "black")
self.black_positions.remove((*move_legal, captured_king))
else:
self.black_positions.remove((*from_, king))
self.black_positions.append((*to, king))
if (capture):
captured_king = self.check_piece_king(capture, "white")
self.white_positions.remove((*move_legal, captured_king))
return True
def print_board(self):
"""Print the board in the console"""
print(" ", end="")
for x in range(self.board_size):
print(f" {chr(ord('a')+x)} ", end="")
print(" ")
line = 0
for y in range(self.board_size*4):
for x in range(self.board_size):
bg = "#" if x % 2 == (y//4) % 2 else " "
checker = bg
if ((x, y//4, False) in self.white_positions):
checker = "w"
elif ((x, y//4, True) in self.white_positions):
checker = "W"
elif ((x, y//4, False) in self.black_positions):
checker = "b"
elif ((x, y//4, True) in self.black_positions):
checker = "B"
if(x==0):
if(line%4==2):
@ -180,23 +188,7 @@ class Game:
print(f" {chr(ord('a')+x)}", end=" ")
print()
def get_possible_move_up(self, from_, color):
# all moves "up":
legal_moves = []
move_up_left_two = (from_[0] - 2, from_[1] - 2)
move_up_right_two = (from_[0] - 2, from_[1] + 2)
move_up_left_one = (from_[0] - 1, from_[1] - 1)
move_up_right_one = (from_[0] - 1, from_[1] + 1)
if self.check_move_legal(from_, move_up_left_two, color) != False:
legal_moves.append((from_, move_up_two))
elif self.check_move_legal(from_, move_up_right_two, color) != False:
legal_moves.append((from_, move_up_right_two))
elif self.check_move_legal(from_, move_up_left_one, color) != False:
legal_moves.append((from_, move_up_left_one))
elif self.check_move_legal(from_, move_up_right_one, color) != False:
legal_moves.append((from_, move_up_right_one))
return legal_moves
# Ran first in the code
def get_possible_move_down(self, from_, color):
# all moves "down":
legal_moves = []
@ -298,10 +290,31 @@ class Game:
return x_score - o_score
def input_to_coordinates(self, input):
pos_x = ord(input[0])-ord('a')
pos_y = int(input[1::])
return pos_x, pos_y
def handle_player_move(self, color):
has_moved = False
while not has_moved:
user_input = input('How do you want to move? (format: d6 e5)\n')
regex = r"^[A-Za-z]\d+\s[A-Za-z]\d+$"
match = re.search(regex, user_input)
if not match:
print('Invalid input, try again')
continue
[move_from, move_to] = user_input.split(' ')
from_coordinates = self.input_to_coordinates(move_from)
to_coordinates = self.input_to_coordinates(move_to)
has_moved = self.make_move(
from_coordinates, to_coordinates, color)
self.print_board()
# Ran first in the code
if __name__ == "__main__":
game = Game(8)
game.print_board()
print(game.get_possible_moves("white"))
print(game.get_possible_moves("black"))
game = Game(8)
game.print_board()
game.handle_player_move('black')