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feat: Find soldiers
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@ -14,7 +14,7 @@ GameObject:
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--- !u!1 &2045132977
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--- !u!114 &2045132980
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MonoBehaviour:
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@ -4,14 +4,17 @@ using UnityEngine;
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public class Soldier : MonoBehaviour
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{
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private const string enemyTag = "Enemy";
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private const float healthPoints = 1;
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private const float rangeAttack = 1;
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private const float rangeView = 1;
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private const float damageAttack = 1;
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private const float speedAttack = 1;
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[SerializeField] private Transform target;
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[SerializeField] private string enemyTag;
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[SerializeField] private float healthPoints = 1;
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[SerializeField] private float rangeAttack = 1;
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[SerializeField] private float rangeView = 1;
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[SerializeField] private float damageAttack = 1;
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[SerializeField] private float speedAttack = 1;
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// Start is called before the first frame update
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void Start(){
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if(gameObject.tag == "Ally") enemyTag = "Enemy";
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else enemyTag = "Ally";
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InvokeRepeating("UpdateTarget", 0f, 0.5f);
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// Call UpdateTarget method at the begining of the Start()
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// and repeat every 0.5 second
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@ -22,6 +25,7 @@ public class Soldier : MonoBehaviour
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{
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// Enemies are the game objects tagged with the "Enemy"
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GameObject[] enemies = GameObject.FindGameObjectsWithTag(enemyTag);
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Debug.Log(enemies.Length);
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// We have not found enemy yet so the distance to enemy is "infinite"
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float shortestDistance = Mathf.Infinity;
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GameObject nearestEnemy = null;
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@ -39,7 +43,7 @@ public class Soldier : MonoBehaviour
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if (nearestEnemy != null && shortestDistance <= rangeAttack)
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{
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target = nearestEnemey.transform;
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target = nearestEnemy.transform;
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}
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}
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@ -3,7 +3,9 @@
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--- !u!78 &1
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TagManager:
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tags: []
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tags:
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- Enemy
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- 'Ally '
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layers:
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- Default
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- TransparentFX
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