mirror of
https://github.com/kuhyx/WUT_Computer_Science.git
synced 2026-07-06 21:23:13 +02:00
Merge branch 'Main-Scene_impr' into 'Development'
fix: concept file See merge request gskowron/eopsy-lab-567-project!7
This commit is contained in:
commit
2515dfe567
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29
theProject/Assets/Scripts/Managers/TempSquadManager.cs
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29
theProject/Assets/Scripts/Managers/TempSquadManager.cs
Normal file
@ -0,0 +1,29 @@
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// TEMP CODE JUST FOR SHOWCASE PURPOSES
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TempSquadManager : MonoBehaviour
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{
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Squad playerSquad;
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private void Awake()
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{
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playerSquad = FindObjectOfType<Squad>();
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}
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// Update is called once per frame
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void Update()
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{
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Debug.Log("Added initial soldeirs to squad");
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||||||
|
// add all ally soldiers to squad
|
||||||
|
var soldiers = FindObjectsOfType<Soldier>();
|
||||||
|
foreach(var soldier in soldiers)
|
||||||
|
{
|
||||||
|
if(soldier.TempGetOwnType() == Soldier.SoldierType.Ally)
|
||||||
|
{
|
||||||
|
playerSquad.TempAddSoldierToSquad(soldier);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
theProject/Assets/Scripts/Managers/TempSquadManager.cs.meta
Normal file
11
theProject/Assets/Scripts/Managers/TempSquadManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3a470f948c2458f4994fe0cf5f226c52
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -4,7 +4,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class PlayerClickSystem : MonoBehaviour
|
public class PlayerClickSystem : MonoBehaviour
|
||||||
{
|
{
|
||||||
TilemapManager tilemapManager;
|
[SerializeField] TilemapManager tilemapManager;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
tilemapManager = FindObjectOfType<TilemapManager>();
|
tilemapManager = FindObjectOfType<TilemapManager>();
|
||||||
@ -16,8 +16,9 @@ public class PlayerClickSystem : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if(Input.GetMouseButton(0))
|
if(Input.GetMouseButton(0)) // Change to new input system
|
||||||
{
|
{
|
||||||
|
//Debug.Log("CLICK");
|
||||||
Camera camera = Camera.main;
|
Camera camera = Camera.main;
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
|
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
|
||||||
|
|||||||
@ -22,6 +22,12 @@ public class Soldier : MonoBehaviour
|
|||||||
|
|
||||||
[SerializeField] private TMP_Text nameText = null;
|
[SerializeField] private TMP_Text nameText = null;
|
||||||
[SerializeField] private TMP_Text healthPointsText = null;
|
[SerializeField] private TMP_Text healthPointsText = null;
|
||||||
|
|
||||||
|
public SoldierType TempGetOwnType()
|
||||||
|
{
|
||||||
|
return ourType;
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start(){
|
void Start(){
|
||||||
healthPoints = maxHealthPoints; // initialize health
|
healthPoints = maxHealthPoints; // initialize health
|
||||||
|
|||||||
@ -26,6 +26,11 @@ public class Squad : MonoBehaviour
|
|||||||
[SerializeField] private List<Soldier> soldiers = new List<Soldier>(); // soldiers belonging to the squad
|
[SerializeField] private List<Soldier> soldiers = new List<Soldier>(); // soldiers belonging to the squad
|
||||||
private Queue<Order> orders = new Queue<Order>(); // orders given to the squad
|
private Queue<Order> orders = new Queue<Order>(); // orders given to the squad
|
||||||
|
|
||||||
|
public void TempAddSoldierToSquad(Soldier soldier)
|
||||||
|
{
|
||||||
|
soldiers.Add(soldier);
|
||||||
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
TickSystem.OnTick += HandleTick;
|
TickSystem.OnTick += HandleTick;
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user