Merge branch 'Main-Scene_impr' into 'Development'

fix: concept file

See merge request gskowron/eopsy-lab-567-project!7
This commit is contained in:
Krzysztof Stefan Rudnicki 2022-05-22 20:32:16 +02:00
commit 2515dfe567
8 changed files with 276 additions and 23 deletions

View File

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@ -0,0 +1,29 @@
// TEMP CODE JUST FOR SHOWCASE PURPOSES
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TempSquadManager : MonoBehaviour
{
Squad playerSquad;
private void Awake()
{
playerSquad = FindObjectOfType<Squad>();
}
// Update is called once per frame
void Update()
{
Debug.Log("Added initial soldeirs to squad");
// add all ally soldiers to squad
var soldiers = FindObjectsOfType<Soldier>();
foreach(var soldier in soldiers)
{
if(soldier.TempGetOwnType() == Soldier.SoldierType.Ally)
{
playerSquad.TempAddSoldierToSquad(soldier);
}
}
enabled = false;
}
}

View File

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View File

@ -4,7 +4,7 @@ using UnityEngine;
public class PlayerClickSystem : MonoBehaviour
{
TilemapManager tilemapManager;
[SerializeField] TilemapManager tilemapManager;
private void Awake()
{
tilemapManager = FindObjectOfType<TilemapManager>();
@ -16,8 +16,9 @@ public class PlayerClickSystem : MonoBehaviour
// Update is called once per frame
void Update()
{
if(Input.GetMouseButton(0))
if(Input.GetMouseButton(0)) // Change to new input system
{
//Debug.Log("CLICK");
Camera camera = Camera.main;
RaycastHit hit;
Ray ray = camera.ScreenPointToRay(Input.mousePosition);

View File

@ -22,6 +22,12 @@ public class Soldier : MonoBehaviour
[SerializeField] private TMP_Text nameText = null;
[SerializeField] private TMP_Text healthPointsText = null;
public SoldierType TempGetOwnType()
{
return ourType;
}
// Start is called before the first frame update
void Start(){
healthPoints = maxHealthPoints; // initialize health

View File

@ -26,6 +26,11 @@ public class Squad : MonoBehaviour
[SerializeField] private List<Soldier> soldiers = new List<Soldier>(); // soldiers belonging to the squad
private Queue<Order> orders = new Queue<Order>(); // orders given to the squad
public void TempAddSoldierToSquad(Soldier soldier)
{
soldiers.Add(soldier);
}
private void Awake()
{
TickSystem.OnTick += HandleTick;