mirror of
https://github.com/kuhyx/WUT_Computer_Science.git
synced 2026-07-04 14:43:08 +02:00
Merge branch 'Main-Scene_impr' into 'Development'
fix: concept file See merge request gskowron/eopsy-lab-567-project!7
This commit is contained in:
commit
2515dfe567
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29
theProject/Assets/Scripts/Managers/TempSquadManager.cs
Normal file
29
theProject/Assets/Scripts/Managers/TempSquadManager.cs
Normal file
@ -0,0 +1,29 @@
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// TEMP CODE JUST FOR SHOWCASE PURPOSES
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TempSquadManager : MonoBehaviour
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{
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private void Awake()
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{
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}
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// Update is called once per frame
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void Update()
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{
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Debug.Log("Added initial soldeirs to squad");
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// add all ally soldiers to squad
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var soldiers = FindObjectsOfType<Soldier>();
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foreach(var soldier in soldiers)
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{
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if(soldier.TempGetOwnType() == Soldier.SoldierType.Ally)
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{
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playerSquad.TempAddSoldierToSquad(soldier);
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}
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}
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enabled = false;
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}
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}
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11
theProject/Assets/Scripts/Managers/TempSquadManager.cs.meta
Normal file
11
theProject/Assets/Scripts/Managers/TempSquadManager.cs.meta
Normal file
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@ -4,7 +4,7 @@ using UnityEngine;
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public class PlayerClickSystem : MonoBehaviour
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{
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TilemapManager tilemapManager;
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[SerializeField] TilemapManager tilemapManager;
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private void Awake()
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{
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tilemapManager = FindObjectOfType<TilemapManager>();
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@ -16,8 +16,9 @@ public class PlayerClickSystem : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if(Input.GetMouseButton(0))
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if(Input.GetMouseButton(0)) // Change to new input system
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{
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//Debug.Log("CLICK");
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RaycastHit hit;
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Ray ray = camera.ScreenPointToRay(Input.mousePosition);
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@ -22,6 +22,12 @@ public class Soldier : MonoBehaviour
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[SerializeField] private TMP_Text nameText = null;
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[SerializeField] private TMP_Text healthPointsText = null;
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public SoldierType TempGetOwnType()
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{
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}
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// Start is called before the first frame update
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void Start(){
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healthPoints = maxHealthPoints; // initialize health
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@ -26,6 +26,11 @@ public class Squad : MonoBehaviour
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[SerializeField] private List<Soldier> soldiers = new List<Soldier>(); // soldiers belonging to the squad
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private Queue<Order> orders = new Queue<Order>(); // orders given to the squad
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public void TempAddSoldierToSquad(Soldier soldier)
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{
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soldiers.Add(soldier);
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}
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private void Awake()
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||||
{
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TickSystem.OnTick += HandleTick;
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||||
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||||
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