merloj: tilemap fixes in Main scene

This commit is contained in:
Maciekxdabu 2022-05-23 17:46:14 +02:00
parent 7cc7000a67
commit 200397a5eb

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_IndirectSpecularColor: {r: 0.17920087, g: 0.22438505, b: 0.3061323, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -156,17 +156,19 @@ MonoBehaviour:
WORLD_SPACE_OFFSET: {x: 0.5, y: 0.5, z: 0.5}
allyBaseCoord: {x: 0, y: 0}
soldierStartingPositions:
- {x: 1, y: 0}
- {x: 1, y: 2}
- {x: 1, y: 1}
- {x: 2, y: 2}
enemyBaseCoord: {x: 9, y: 9}
enemyStartingPositions:
- {x: 2, y: 0}
- {x: 9, y: 5}
- {x: 8, y: 8}
- {x: 7, y: 7}
tilemap: {fileID: 1853262998}
soldierPrefab: {fileID: 403095692180922766, guid: a87b1aa46b0ed3e0fba621e11dd4f1e2,
type: 3}
basePrefab: {fileID: 403095692180922766, guid: cff761b70fcb1dc55bfd414849823b2e,
type: 3}
tilesToDraw:
- {fileID: 11400000, guid: f4810e428eeabd34aaf98dcfc2940217, type: 2}
--- !u!4 &282616949
Transform:
m_ObjectHideFlags: 0
@ -259,14 +261,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 453924353}
m_LocalRotation: {x: 0.22221683, y: -0, z: -0, w: 0.9749973}
m_LocalPosition: {x: 5.37, y: 5.93, z: -5.08}
m_LocalRotation: {x: 0.9203544, y: -0, z: -0, w: 0.39108536}
m_LocalPosition: {x: 5.02, y: 12.41, z: 6.33}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 25.679, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 133.956, y: 0, z: 0}
--- !u!114 &453924357
MonoBehaviour:
m_ObjectHideFlags: 0
@ -373,7 +375,7 @@ Grid:
m_CellSize: {x: 1, y: 1, z: 0}
m_CellGap: {x: 0, y: 0, z: 0}
m_CellLayout: 0
m_CellSwizzle: 1
m_CellSwizzle: 0
--- !u!4 &1067482841
Transform:
m_ObjectHideFlags: 0
@ -390,104 +392,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1129778410
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1129778411}
- component: {fileID: 1129778414}
- component: {fileID: 1129778413}
- component: {fileID: 1129778412}
m_Layer: 0
m_Name: Plane
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1129778411
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1129778410}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 4.99, y: -0.3, z: 5.01}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1853262996}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!64 &1129778412
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1129778410}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 4
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &1129778413
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1129778410}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1129778414
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1129778410}
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1242078932
GameObject:
m_ObjectHideFlags: 0
@ -773,14 +677,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1460622992}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalRotation: {x: 0.89088345, y: -0, z: -0, w: 0.45423207}
m_LocalPosition: {x: 0, y: 3, z: 7.37}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
m_LocalEulerAnglesHint: {x: 125.968994, y: 0, z: 0}
--- !u!114 &1460622995
MonoBehaviour:
m_ObjectHideFlags: 0
@ -939,8 +843,7 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1129778411}
m_Children: []
m_Father: {fileID: 1067482841}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2037,7 +1940,7 @@ Tilemap:
m_Origin: {x: 0, y: 0, z: 0}
m_Size: {x: 10, y: 10, z: 1}
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
m_TileOrientation: 1
m_TileOrientation: 0
m_TileOrientationMatrix:
e00: 1
e01: 0
@ -2055,17 +1958,19 @@ Tilemap:
e31: 0
e32: 0
e33: 1
--- !u!64 &1853262999
MeshCollider:
--- !u!19719996 &1853262999
TilemapCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1853262995}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 4
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_MaximumTileChangeCount: 1000
m_ExtrusionFactor: 0.00001