From 1c376a1da403ed6a981f2f892b9bd1a737b6748c Mon Sep 17 00:00:00 2001 From: Gabriel Ksawery Skowron-Rodriguez Date: Mon, 23 May 2022 14:37:26 +0200 Subject: [PATCH] cosmetic fix --- theProject/Assets/Scripts/Managers/SquadManager.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/theProject/Assets/Scripts/Managers/SquadManager.cs b/theProject/Assets/Scripts/Managers/SquadManager.cs index 9a31f1db..37d1281c 100644 --- a/theProject/Assets/Scripts/Managers/SquadManager.cs +++ b/theProject/Assets/Scripts/Managers/SquadManager.cs @@ -10,14 +10,13 @@ public class SquadManager : MonoBehaviour Squad enemySquad; private void Awake() { - enemySquad = Instantiate(squadPrefab).GetComponent(); - enemySquad.gameObject.name = "Enemy Squad"; - enemySquad.transform.SetParent(transform); - playerSquad = Instantiate(squadPrefab).GetComponent(); playerSquad.gameObject.name = "Player Squad"; playerSquad.transform.SetParent(transform); + enemySquad = Instantiate(squadPrefab).GetComponent(); + enemySquad.gameObject.name = "Enemy Squad"; + enemySquad.transform.SetParent(transform); } // Update is called once per frame void Update()