diff --git a/theProject/Assets/Scripts/Managers/SquadManager.cs b/theProject/Assets/Scripts/Managers/SquadManager.cs index 9a31f1db..37d1281c 100644 --- a/theProject/Assets/Scripts/Managers/SquadManager.cs +++ b/theProject/Assets/Scripts/Managers/SquadManager.cs @@ -10,14 +10,13 @@ public class SquadManager : MonoBehaviour Squad enemySquad; private void Awake() { - enemySquad = Instantiate(squadPrefab).GetComponent(); - enemySquad.gameObject.name = "Enemy Squad"; - enemySquad.transform.SetParent(transform); - playerSquad = Instantiate(squadPrefab).GetComponent(); playerSquad.gameObject.name = "Player Squad"; playerSquad.transform.SetParent(transform); + enemySquad = Instantiate(squadPrefab).GetComponent(); + enemySquad.gameObject.name = "Enemy Squad"; + enemySquad.transform.SetParent(transform); } // Update is called once per frame void Update()