WUT_Computer_Science/Programming/EPFU/penguins/src/main.c

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#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <string.h>
#include <math.h>
#include <ctype.h>
#include "userinteraction.c"
#include "placement.c"
#include "movement.c"
#include "command_line_parameters.c"
#include "game_struct.h" // Header file for file where we store all our structures
#ifdef _WIN32
#include "windows.h"
#endif
#define INTERACTIVE
//#define AUTOMATIC
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const char START_MESSAGE[] = "Hello again! Please enter the number of rows and columns \n";
const char PLACEMENT_TEXT[] = "================================\n \tPLACEMENT PHASE!\n================================\n";
const int BOTH_PLAYERS_HAVE_MOVES_FLAG = 0;
const int BOTH_PLAYERS_OUT_OF_MOVES_FLAG = 2;
const char PLAYER_ONE_WON[] = "Player ONE won!\n";
const char PLAYER_TWO_WON[] = "Player TWO won!\n";
const char TIE_MESSAGE[] = "It's a tie!\n";
void clearScreen()
{
system("clear || cls");
}
void enterBoardWidthAndHeight(GameState *Game)
{
printf(START_MESSAGE);
scanf("%d", &(Game -> board_width));
scanf("%d", &(Game -> board_height));
}
void prepareBoard(GameState *Game)
{
Game -> board = allocateMemory(*Game);
Game -> board = randomizeFields(*Game);
}
const int STARTING_SCORE = 0;
GameState initializePlayerScoreVariables(GameState Game)
{
Game.player_data[0].player_number = 1;
Game.player_data[1].player_number = 2;
Game.player_data[0].score = STARTING_SCORE;
Game.player_data[1].score = STARTING_SCORE;
return Game;
}
GameState setUpPenguinsPerPlayer(GameState Game)
{
Game.one_fish_fields = checkPlacement(Game);
Game.penguins_per_player = floor(Game.one_fish_fields / 2);
return Game;
}
GameState initializeGame(GameState Game)
{
enterBoardWidthAndHeight(&Game);
prepareBoard(&Game);
Game = initializePlayerScoreVariables(Game);
printBoard(Game);
Game = setUpPenguinsPerPlayer(Game);
Game.current_player = 1;
return Game;
}
GameState insidePlacePenguinsLoop(GameState Game, int i)
{
while(!placePenguin(&Game));
printBoard(Game);
Game.current_player = (i + 1) % 2 + 1; // Since player numbers are 1 and 2 we need to make sure that this number is at least 1 and at max 2 as opposed to 0 and 1 if we just used i % 2
return Game;
}
GameState placePenguins(GameState Game)
{
int penguinsToPlace = 2 * Game.penguins_per_player;
for(int i = 0; i < penguinsToPlace; i++)
{
Game = insidePlacePenguinsLoop(Game, i);
}
return Game;
}
GameState setUpGameBeforePlayPhase(GameState Game)
{
clearScreen();
printBoard(Game);
Game.current_player = 1;
Game.flag = BOTH_PLAYERS_HAVE_MOVES_FLAG;
return Game;
}
GameState playPhase(GameState Game)
{
while(Game.flag != BOTH_PLAYERS_OUT_OF_MOVES_FLAG)
{
movePenguin(&Game);
clearScreen();
/*
if(movePenguin(&Game))
{
clearScreen();
} Old code, not sure why we check if movePenguin end successfuly?
*/
printBoard(Game);
}
return Game;
}
void calculateScorePhase(const GameState Game)
{
if(Game.player_data[0].score > Game.player_data[1].score)
{
printf(PLAYER_ONE_WON);
}else if(Game.player_data[0].score < Game.player_data[1].score)
{
printf(PLAYER_TWO_WON);
}else printf(TIE_MESSAGE);
}
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int interactive_mode(GameState Game)
{
Game = initializeGame(Game);
printf(PLACEMENT_TEXT);
Game = placePenguins(Game);
Game = setUpGameBeforePlayPhase(Game);
Game = playPhase(Game);
calculateScorePhase(Game);
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return 0;
}
int main(
#ifdef AUTOMATIC
int argc,
char *argv[]
#endif
)
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{
GameState Game;
#ifdef AUTOMATIC
printf("Its automatic mode\n");
if(argc != 1)
{
// Creating a Game variable that will hold informations needed to run the program
Game.command_line = generateCommandLine(Game, argc); // Generates 2D dynamic array of strings
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handlingParameters(argc, argv, Game); // Stores all commands inside Game.command_line array
Game.file_type = 0; // We use this variable to check if the file we open is inputboardfile or outputboardfile
Game.phase = 0; // We use this variable to check if current game phase is placement (1) or movement(2)
Game.penguins_from_command = 0; // This variable checks if the user enter number of penguins in placement phase
Game.check_for_id = 0; // This variable checks if we got instruction to check id from the command line
Game.our_player_number = 0; // This variable will be used to determine our player number based on his ID
for(int i = 0; i < argc - 1; i++)
{
if(checkParameterType(&Game, i) == 0)
{
printf("One of the parameters you entered is wrong!\n");
return 2;
} // Inside this loop we run through each command and check what it does and assign proper values from those commands
}
if(Game.check_for_id == 0) // Checks if the commands asked for ID
{
if(Game.file_type == 2) // Checks if we got boards files from the commands
{
if(!handleInputFile(&Game)) // handleInputFile returns 1 if something went wrong, this function handles input file
{
printf("Total number of players is %d\n", Game.total_players);
if(checkForStrayPenguins(Game) == 1) // Checks if there are any penguins that don't belong to any player
{
printf("There is a stray penguin!\n");
return 2;
}
//printBoard(Game);
if(Game.phase == 1)
{
if(Game.penguins_from_command == 0) // Checks if we got any penguins from command
{
printf("We didn't get any penguins from command!\n");
return 2;
}
if(Game.penguins == ourPenguins(Game)) // Checks if we put all our penguins
{
printf("All penguins have been placed");
return 1;
}else
{
if(automaticPlacePenguin(&Game) == 0) // Tries to put penguin somewhere and if unable returns 0
{
printf("You can't put penguin anywhere!\n ");
handleOutPutFile(Game);
return 1;
}else
{
printf("Program placed a penguin!");
handleOutPutFile(Game);
return 0;
}
}
}else if(Game.phase == 2 && Game.penguins_from_command == 0) // Checks if it is a movement phase
{
if(checkMove(Game) == 0) // This function checks if there are any moves left for any player
{
printf("All penguins are blocked! ");
handleOutPutFile(Game);
return 1;
}else
{
automaticMovePenguin(&Game); // Moves our penguin automatically
handleOutPutFile(Game);
return 0;
}
}else
{
printf("You entered number of penguins even though it is a movement phase!\n");
return 2;
}
}else
{
printf("There is a mistake in board file! "); // type of mistake is printed out in handleInputFile function
fclose(Game.input_board);
return 2;
}
}else if(Game.file_type == 1)
{
printf("You entered input board file name but did not enter output board file name!");
return 2;
}else if(Game.phase != 0)
{
printf("You did not enter input board file and output board file");
return 2;
}
printf("Our player number is: %d\n", Game.our_player_number);
printf("Everything went great");
}else
{
printf("marcel");
return 0;
}
}else
{
printf("You entered too few arguments! ");
return 2;
}
return 2137;
#endif
#ifdef INTERACTIVE
welcome(); // User interaction - showing communicate at the start of the program
interactive_mode(Game);
return 0;
#endif // INTERACTIVE
}